Here is a project that I really liked doing, a full cg head. I used texture xyz for albedo and displace. Modeling with zbrush and vface scan. Mari for the displace projection and texturing. Rendering with Renderman. Fur with Houdini.
Final Render with Compositing
Render Lookdev Scene
Displace
Diffuse
SSS
Cavity
Roughness
Render Lookdev 2
Mari Skin Texturing