CGI Artist - Winner Pixar's Renderman Challenge
Experiences in Houdini Solaris / USD
- Artstation: https://www.artstation.com/margotbrun/profile
- Instagram: https://www.instagram.com/margotbrun/
- Linkedin: www.linkedin.com/in/margot-brun-b23818234
- Render Factory CGI (Website) : https://www.renderfactorycgi.com/
Compositing for an upcoming project.
Lighting / Compositing / Camera Mapping for an upcoming project.
Lookdev, Lighting, Rendering and Compositing tasks for Riot Games - VALORANT Cinematic -
NEVER FIGHT ALONE // Miks Agent Trailer.
CG Generalist, Matte Painting on Cinematics and Commercials.
- Riot Games - League of Legend Worlds 2025 Opening.
- Bud Life Beer (ETC)
- Sprite Summer (ETC)
and more
I worked on an advertising production as a Lighting / Compositing Artist.
Tetxuring and Lookdev Artist for reaslist creature assets. Maya/Arnold workflow.
CGI Teaser production for AMD's SIGGRAPH presentation, USD / Unreal Engine workflow.
Lighting, Rendering and Compositing tasks with Houdini/Karma, Solaris/USD and Nuke workflows.
I contribuated to two video game trailers using Houdini/Redshift and Nuke, specifically in Lighting, Rendering and Compositing.
Worked on several projects using a Houdini and Solaris/USD pipeline for Lighting, Rendering/Compositing and Asset (Modeling,Lookdev) tasks.
Internship - An incredible experience within the team of Mathematic Studio. An internship where I learned a lot about life in the studio and I was able to use my good skills to serve several productions.